﻿Shader "XShaderLab/SimpleShader/SimpleFiedFunctionShader"
{
    Properties
    {
        _MainColor("Main Color", Color) = (1, 0.5, 0.5, 1)
    }

    SubShader
    {
        Pass
        {
            Material
            {
                Diffuse[_MainColor]
            }

            Lighting On
        }
    }
}